![]() Will finish the adding process (and update the site, if it's changed). Pressing the '+' while it's red (which indicates addition in progress).NB: For ease of use, the '+' button also activates the resource.Site you want to expand, then use the marker tool to select the new ore site The '+' button allows you to expand an existing site.Red click it again within 2 seconds to confirm deletion, or leave it alone to The 'X' button allows you to delete the site.The 'eye' button opens the map to the center of the ore, and zooms to world.Note: Names may not be longer than 50 characters!.This can be useful to preventĪuto-naming from overwriting one of your sites with another. The 'ab|' button allows you to rename the site.There are buttons available to change theįilter to either "no sites" (which never shows any sites at all!) or "allĮach site has some buttons associated with it: Sites can be renamed at any time! The default name is just aīy default, YARM shows only sites that are about to expire (i.e., less than 10%.Message will be shown informing you of its name and the amount of ore found Upon the expiry of those 2 seconds, the site will be created and a.The site and start a new one on the other ore. If you tap a different kind of ore instead, you will instantly create.If you tap the ground instead, you will cancel the site.After the scan, you have 2 seconds to select another ore of the same kind,.Top of the ore(s) you clicked, and growing as YARM finds their neighbours,Īnd their neighbours, until the entire ore patch has been scanned. If everything went well, you should now see a blue overlay showing up on.Ore entity in a patch (like using a blueprint). Use the shortcut button "Resource monitor marker" to drag-select at least one.Once the mod is installed, using it is relatively simple: Your mining sites and warns you when they're starting to run low. I caught it (during third pass :facepalm: ) launched a check/repair instead et voila : all set with a ~250MB download.This is a Factorio mod. Nevertheless, I confirm that I had a gog-0.17 installed, auto-updated (ie in-game) to 0.18, and Galaxy 2 tried to upgrade to 1.0 but that failed after donwloading ~1GB. I haven't had particular issues, however I wasn't discovering the "factorio account on wube's website" stuff - which I have forgotten _all_ about since ^^' Some slight variations might occur in Galaxy 2. If I were to take a guess, I'd venture that maybe you had auto-update in the game, but not "experimental updates" in Galaxy? Anyhoo, since 1.0 has been released, there's gonna be a bit of time before the next experimental release (maybe!)Īlso, I'd like to clarify: the steps above applied to the first version of GOG Galaxy. I'm not absolutely sure I understand what your situation was. I guess I disable auto update in gog then. GOG Galaxy always resets the version to the version of the store. I guess I disable auto update in gog then.Ĭonscienc3: Hmm right now that does not work for me. PS: this should get a sticky ^^ Hmm right now that does not work for me. achievements, if they are some day added to the game in Galaxy. The "check/repair" step will just allow Galaxy to verify that your files are already in line with the new version and it'll settle to leave everything as is, just checking another box under "currently installed version" -)Īlternatively, you can also prevent Galaxy from trying to upgrade the game at all, but you might not get some new stuff along the road, like e.g. Otherwise Galaxy will try to upgrade your game, realize it's not installed as it's supposed to (since you upgraded earlier from within the game), then complain and fail to "upgrade" and, quite possibly, not even allow you to launch it. Gourgouilloult: If I may add a 7: once the latest version you've upgraded to through the game itself hits GOG, just run a "check / repair" from the game page in Galaxy.
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